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Version: 0.2.0

Struct MagicEffect

Namespace: OblivionMp.Sdk
Assembly: OblivionMp.Sdk.dll

Properties of a magic effect that is part of a custom spell or potion.

public readonly struct MagicEffect

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

Area​

public required uint Area { get; init; }

Property Value​

uint

Duration​

public required uint Duration { get; init; }

Property Value​

uint

EffectCode​

public required FormId EffectCode { get; init; }

Property Value​

FormId

Magnitude​

public required uint Magnitude { get; init; }

Property Value​

uint

Range​

public required MagicEffectRange Range { get; init; }

Property Value​

MagicEffectRange

  • Properties
    • Area
    • Duration
    • EffectCode
    • Magnitude
    • Range