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Version: 0.2.0

Class ReadyActorExtensions

Namespace: OblivionMp.Sdk.Entities.Extensions
Assembly: OblivionMp.Sdk.dll

public static class ReadyActorExtensions

Inheritance​

object ← ReadyActorExtensions

Inherited Members​

object.GetType(), object.MemberwiseClone(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Methods​

get_Pawn<TSelf>(TSelf)​

The in-game pawn (actor) of the player.

public static nint? get_Pawn<TSelf>(TSelf obj) where TSelf : struct, IReadyEntity<TSelf>, IReadyConvertable<TSelf, ReadyActor>

Parameters​

obj TSelf

Returns​

nint?

Type Parameters​

TSelf