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Version: 0.1.1

What is OblivionMP?

OblivionMP is a community multiplayer platform for The Elder Scrolls IV: Oblivion Remastered. It transforms the game's single-player experience into a shared, community-driven world — letting players run their own servers and build entirely custom multiplayer game modes on top of the C# SDK.

OblivionMP is built and maintained by the ReadyM team. It is not an official Elder Scrolls IV: Oblivion Remastered service and is not affiliated with Bethesda Softworks.


What you can do​

As a player​

  • Play together — explore Cyrodiil and fight alongside friends on community-run servers
  • Whatever the server builds — since OblivionMP ships without any built-in game mode, what you can do depends entirely on the mods a server owner has installed
  • One-click join — automatic mod and resource sync means you never manually install modpacks; just click and play
  • Single account, all games — your ReadyM account works across OblivionMP and other ReadyM-supported titles

As a server owner​

  • Run your own server — download the server binary or Docker image and host on any machine or cloud provider
  • A blank canvas — the base server replicates players and world state, but ships with no gameplay logic of its own; use the C# SDK to build your own co-op quests, PvP arenas, roleplaying servers, or anything else
  • Web-based admin panel — manage players and server settings without touching the command line

How it works​

For players​

  1. Create a ReadyM account at portal.ready.mp
  2. Download the launcher — it handles mod sync automatically when you join a server
  3. Pick a server and play — browse the server list, click join, and the launcher takes care of the rest

For server owners​

  1. Download the server binary (Windows or Linux) or pull the Docker image — see the Installation guide
  2. Configure — edit config.json to set your port
  3. Build your game mode — the server ships with no mods installed; write your own with the server-side SDK, or install a mod built by the community
  4. Launch and manage — start the server and use the built-in web admin panel to manage players, mods, and settings

The ReadyM platform​

OblivionMP runs on top of the ReadyM SDK and platform, which provides the shared infrastructure that makes community multiplayer possible:

FeatureDescription
Secure SSOPlayers authenticate via their ReadyM account — no per-server account systems needed
Automatic mod syncThe launcher installs the exact mods a server requires before connecting
C# scripting engineWrite client-side and server-side game logic in C#, with access to entity data, custom data sync, and custom RPC
Server binaryA self-contained deployable package optimised for cloud and dedicated hardware
Admin panelBuilt-in web UI for live server management, accessible at http://your-server:9050

ReadyM is designed to do for community-run game servers what FiveM did for Grand Theft Auto V — a democratic, open platform where anyone can create and share custom multiplayer experiences.


Current status​

OblivionMP is in active development. The SDK is currently available as invite-only early access.

AreaStatus
Server binary (Windows & Linux)🔜 Coming soon
Docker image🔜 Coming soon
SDK (C# scripting)🚧 Invite-only early access
Client-side mods✅ Available
Server-side mods✅ Available
Custom RPC✅ Available
Custom data sync✅ Available
Bundled game modes (co-op, PvP, etc.)🔜 None yet — bring your own, built with the SDK
Save file API🚧 Sync implemented, no public API yet

For the full SDK feature breakdown, see Client-side mods and Server-side development.


Get started​