Skip to main content
Version: 0.1.1

Struct WeatherComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the global weather state of the game world.

public struct WeatherComponent : IComponent, INetSerializable

Implements​

IComponent, INetSerializable

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

TransitionRatio​

public float TransitionRatio { get; set; }

Property Value​

float

WeatherFormId​

public FormId WeatherFormId { get; set; }

Property Value​

FormId

Methods​

Assign(in WeatherComponent)​

public void Assign(in WeatherComponent value)

Parameters​

value WeatherComponent

Deserialize(NetDataReader)​

public void Deserialize(NetDataReader reader)

Parameters​

reader NetDataReader

Serialize(NetDataWriter)​

public void Serialize(NetDataWriter writer)

Parameters​

writer NetDataWriter

  • Properties
    • TransitionRatio
    • WeatherFormId
  • Methods
    • Assign(in WeatherComponent)
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)