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Version: 0.1.1

Struct PlayerActivityComponent

Namespace: ReadyM.Relay.Common.Oblivion.ECS.Components
Assembly: ReadyM.Relay.Common.Oblivion.dll

Holds the player character's activity flags.

public struct PlayerActivityComponent : IComponent, INetSerializable

Implements​

IComponent, INetSerializable

Inherited Members​

object.GetType(), object.ToString(), object.Equals(object?), object.Equals(object?, object?), object.ReferenceEquals(object?, object?), object.GetHashCode()

Properties​

InCombat​

public bool InCombat { get; set; }

Property Value​

bool

InDialogue​

public bool InDialogue { get; set; }

Property Value​

bool

Methods​

Assign(in PlayerActivityComponent)​

public void Assign(in PlayerActivityComponent value)

Parameters​

value PlayerActivityComponent

Deserialize(NetDataReader)​

public void Deserialize(NetDataReader reader)

Parameters​

reader NetDataReader

Serialize(NetDataWriter)​

public void Serialize(NetDataWriter writer)

Parameters​

writer NetDataWriter

  • Properties
    • InCombat
    • InDialogue
  • Methods
    • Assign(in PlayerActivityComponent)
    • Deserialize(NetDataReader)
    • Serialize(NetDataWriter)